local _MarkedShot = 185901;
local msa, ms_cd = MaxDps:SpellAvailable(_MarkedShot, timeShift);
Always returns that the spell "MarkedShot" is available when clearly it is not on the UI bar.
I am assuming blizzard don't let us track the actual keypress.
What I was going to do was up up the opening sequence by making a state machine.
By looking at current spell I can advance the state machine but in a couple of places I need the same key twice and current spell would just read the same .
I am giving my maxdps a bit of a facelift merging some icehud code as a programmer I couldn't help it
https://github.com/LdB-ECM/Docs_and_Ima ... hunter.jpg
I wanted my health and focus on left, the target health and stats on right and the spell flash somewhere under my image.
Still working last bits out.