ConsolePort

Informations how overlay api works, how to use it externally.
2 posts Page 1 of 1
InfiniteSneakz
Posts: 1
Joined: 10 Jun 2021, 15:13


Hello and thank you in advance for saving us tiny handed people! I believe I did this right but let me know if I need anything else ^^ Full screen shot was too big so I cropped what it seemed to be you needed based on other peoples posts ^^

The lib button may or may not exist I attached a screenshot of the only lib folder I saw and it's contents.
Attachments
ConsolePortlib.JPG
Lib folder
ConsolePortlib.JPG (32.82 KiB) Viewed 434 times
fstackinfoConsolePort.jpg
Action bar view and fstack info
fstackinfoConsolePort.jpg (119.74 KiB) Viewed 435 times
Huun
Posts: 1
Joined: 23 Oct 2021, 18:11


I had the same wish and managed to make it work.
I modified "Buttons.lua" for it to support ConsolePort detection.
You need to replace the "Buttons.lua" under the MaxDps file with this version :
https://www.dropbox.com/s/y5c03pqmsl3rw ... s.lua?dl=0

DISCLAIMER :
For the add-on to suggest a spell, you need it to be visible without "alt" or "Ctrl" modifier.
Then you need to have all your useful offensive spells visible on the 10 buttons OR you'll need to have all the extra buttons visibles as in the second example. As you can see in the second image, MaxDps tell me to activate a spell with a modifier.


Here an exemple without the extra buttons :
Image

And another one with the extra buttons :
Image

Tell me if something is not working for you.
2 posts Page 1 of 1
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