Hi there,
Loving the addon so far - looking to write my own rotations.
Is there a way to count the number of mobs in range to then use AOE spells? In both melee and at range?
Thanks
Ath
Check for mobs in range?
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I have the same issue.
I'm writing a rotation for fury warriors and i want to know the mobs that are within my whirlwind range, so i can determine to use whirlwind or not (single vs multi)
I'm using the following
local mobcount = MaxDps:TargetsInRange(_Whirlwind);
print (mobcount);
But the mobcount is always 0
I would've at least expected 1 when i'm hitting a target
I'm writing a rotation for fury warriors and i want to know the mobs that are within my whirlwind range, so i can determine to use whirlwind or not (single vs multi)
I'm using the following
local mobcount = MaxDps:TargetsInRange(_Whirlwind);
print (mobcount);
But the mobcount is always 0
I would've at least expected 1 when i'm hitting a target

hey,
Somehow i'm still not getting this right apparently (although i thought it worked before)
To get the count i've tried the targetsinrange of a single target melee spell. and that smartaoe function you provide
but this always results in a count of 0.
Update: Got it , it was because nameplates were turned OFF
Gr GeKopt
Somehow i'm still not getting this right apparently (although i thought it worked before)
To get the count i've tried the targetsinrange of a single target melee spell. and that smartaoe function you provide
but this always results in a count of 0.
local abilities = { bloodthirst = 23881 }; local mobcount = MaxDps:TargetsInRange(abilities.bloodthirst); local targets = MaxDps:SmartAoe(); print(targets); print (mobcount);Am i missing something here?
Update: Got it , it was because nameplates were turned OFF
Gr GeKopt
5 posts
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