11 Aug 2018, 10:44Kaminaris wrote: MaxDps doesn't implement precasting/openers simply because it will hinder normal rotation. Yet again, it is suppose to be used on harder encounters, not when facing shit mobs.Uhh, none of the changes I made affect 'harder' boss rotations. The 'first strike' only applies when not in combat. If the encounter lasts 20 minutes, this will be skipped over for all of that except getting in your first hit (unless you are put into combat with the rest of the raid, in which case it's skipped). So it works for both.
If you want to use MaxDps as rotation helper for questing simply make your adjustments in file or add custom rotation (they work in new release). But remember, I wrote MaxDps to be used on raid bosses.
Having glow prefer the fire elemental over earth elemental is exactly ideal for boss fights, you want to prefer the dmg elemental over the tanking one, and less glows reduces clutter.
Having the totems work as a glow still means that it shows up when it's going to expire or you go out of range during a boss fight, it's suddenly going to glow again, extremely visible. So having it not block your rotation does not change it's function in boss fights. It still suddenly glows telling you to push it when you need to (it's the change we notice, not the color), so it suddenly having a circle on it when it didn't have one before is enough for us to notice it and push it.
As for astral shift, right now you don't have ANY glow on that. And yes, there are many times you want to use it in specific instances in certain fights. Making it glow at (say) 30% is more a warning. If you let yourself die because you weren't monitoring your health, and expected the healers to heal you through all the damage, then you do exactly 0 DPS after death. This was put in to warn you 'You are getting low on health, and there is something you CAN do about it.', because as Ice Veins mentions in their 'common mistakes' page, people often forget to use this spell, and die as a result when they did not have to. But it's not something I want glowing all the time, because it's ONLY something I want to use when I am expecting a load of damage, OR if my health is getting low and the healers are slow getting me heals, but I don't want to be out of the fight.
In any case, I did make these modifications locally, but I think it's clear we differ in opinion on this. I think if changes can be made to make this useful while NOT at a raid boss, while making it not detrimental to the experience while you ARE at a raid boss, then there is no downside. Certainly I agree no change should be made that would be detrimental in a boss fight but is useful while questing/doing trash/etc. But none of these changes I suggested affect boss fights at all.