Search found 6 matches

Search found 6 matches Page 1 of 1
by Gekopt
11 Dec 2018, 06:31
Forum: Helper API
Topic: Check for mobs in range?
Replies: 4
Views: 2270

hey, Somehow i'm still not getting this right apparently (although i thought it worked before) To get the count i've tried the targetsinrange of a single target melee spell. and that smartaoe function you provide but this always results in a count of 0. local abilities = { bloodthirst = 23881 }; loc...
by Gekopt
11 Dec 2018, 05:36
Forum: Helper API
Topic: Rampage ready is always ready ?
Replies: 2
Views: 382

that was indeed the case. thnx
by Gekopt
10 Dec 2018, 06:32
Forum: Helper API
Topic: Rampage ready is always ready ?
Replies: 2
Views: 382

Hey, In my rotation i'm starting to look if i can fire Rampage. Since this is the first thing i want if it's available But it says it's always available. Even though i don't have the rage to use it. See code below for a mini reproduction. It will always light up rampage even when it's not really rea...
by Gekopt
27 Sep 2018, 04:45
Forum: Helper API
Topic: Check for mobs in range?
Replies: 4
Views: 2270

I have the same issue. I'm writing a rotation for fury warriors and i want to know the mobs that are within my whirlwind range, so i can determine to use whirlwind or not (single vs multi) I'm using the following local mobcount = MaxDps:TargetsInRange(_Whirlwind); print (mobcount); But the mobcount ...
by Gekopt
27 Sep 2018, 04:25
Forum: Helper API
Topic: Any way to "debug" the rotation?
Replies: 2
Views: 848

thnx a million :) works like a charm
by Gekopt
26 Sep 2018, 21:47
Forum: Helper API
Topic: Any way to "debug" the rotation?
Replies: 2
Views: 848

Hey, I've made my own rotation and when i load it up it does say that my rotation is loaded I also see the global cooldown (green circle) But otherwise i'm getting no circles. So my guess is the script runs but somehow it doesn't return what i expected it would. Is there anything i can use to see if...
Search found 6 matches Page 1 of 1