Search found 43 matches

Search found 43 matches Page 1 of 5
by Kaminaris
11 Nov 2017, 17:37
Forum: Death Knight
Topic: Frost DK Obliteration 7.3
Replies: 4
Views: 649

Then read this first:
viewtopic.php?f=4&t=4
and you will what is custom rotation and why there is no point in modifying files.
by Kaminaris
02 Nov 2017, 16:29
Forum: Demon Hunter
Topic: Tips to make Eye beam only used when 2+ targets?
Replies: 1
Views: 82

Its a bit wonky but you can check in hunter module how I am doing it.
by Kaminaris
11 Oct 2017, 09:08
Forum: Questions
Topic: Console Port along with MaxDps
Replies: 5
Views: 363

I will look at this in this weekend. Can't promise anything because recently i have zero free time.
by Kaminaris
08 Oct 2017, 14:56
Forum: Questions
Topic: Console Port along with MaxDps
Replies: 5
Views: 363

Didnt have a chance to check, would be nice to post those images here. Also did you check if LibActionButton is inside?
by Kaminaris
03 Oct 2017, 17:38
Forum: Warlock
Topic: Affliction - Custom by Conky
Replies: 1
Views: 247

You dont need to edit files directly, there is option (similar to weak auras) to add your own custom rotation in game: Check this out
by Kaminaris
03 Oct 2017, 17:32
Forum: Questions
Topic: Popups?
Replies: 5
Views: 555

Into WeakAura2 addon, import, paste code and you will have icon with spell name.
by Kaminaris
24 Sep 2017, 00:31
Forum: Rogue
Topic: main.lua now including Subtletey rogue
Replies: 3
Views: 533

I am not sure if you know, but since quite long time there is an option to write a single rotation without needing to override whole addon module code:

viewtopic.php?f=4&t=4
by Kaminaris
11 Sep 2017, 07:42
Forum: Death Knight
Topic: Frost DK Obliteration 7.3
Replies: 4
Views: 649

Thats not the way to use Custom Rotations. There is currently no point in changing something in class modules. Simply write your own rotation as this one:
viewtopic.php?f=14&t=27
by Kaminaris
11 Sep 2017, 07:37
Forum: Helper API
Topic: Locate spell location on actionbar
Replies: 1
Views: 247

First call
MaxDps:Fetch()
then you will have all buttons (by spell name) in
MaxDps.Spells
Search found 43 matches Page 1 of 5